Last updated: 27.03.2026

Hilde

Hilde

defender
sun defender SSR
Birthday null month null day
Height 150cm
From Counterside
Affiliation Fenril Platoon
CV (KR) Seonhee Moon
CV (JP) Yoko Hikasa
This is the profile page for Hilde. In their role as a defender , they utilize the sun element. Explore the stat overviews and skill mechanics below to optimize your build.

The commander of the Fenrir Squad, who leads her comrades with composure even in the midst of a battlefield's whirlpool. With rich combat experience and powerful fighting strength, she always stands at the front lines to overwhelm the enemy.

Basic status (Lv.)

Attack power
2,990
28th place
Vitality
20,220
2nd place
Defense
1,558
3rd place
Speed
95
23rd place
Critical hit probability
5%
12th place
Critical damage
50%
10th place
Effect hit 100%
Effect resistance 8%
Hit rate 100%

Journey Status

Power 10
Stamina 180
Patience 150
Concentration 10
Protection 10
Resonance potential Lv.3

Resonance potential

Sense of life
Maximum health increases slightly by a certain percentage.
Lv.6 Sense of defense
Slight increase in defense by a percentage.
Lv.10 Workmanship of life
Maximum health increases by 2%.
Valkyrie's Will
Valkyrie's Will Passive
Target None/Passive
Base Effect
Increases Hilde's Preemptive Guard Chance by 10% and grants all allies (excluding self) Barrier for 1 turn at the start of the first battle. Barrier is proportional to self Max HP.
2 Increases Hilde's Max HP by 5%. Increases Hilde's Preemptive Guard Chance by 10% and grants all allies (excluding self) Barrier for 1 turn at the start of the first battle. Barrier is proportional to self Max HP.
3 Increases Hilde's Max HP by 10%. Increases Hilde's Preemptive Guard Chance by 20% and grants all allies (excluding self) Barrier for 1 turn at the start of the first battle. Barrier is proportional to self Max HP.
4 Increases Hilde's Max HP by 15%. Increases Hilde's Preemptive Guard Chance by 30% and grants all allies (excluding self) Barrier for 1 turn at the start of the first battle. Barrier is proportional to self Max HP.
Twin Blade
Twin Blade Basic
Target Single Enemy
Base Effect
Quickly closes in on the enemy and slashes with two swords. Grants self 1 stack of Ignition. Damage is proportional to self Max HP.
Nova Burst Temporarily deals 1 more Toughness Fixed DMG on attack and grants self Barrier for 1 turn after attacking. Barrier is proportional to self Max HP.
2 DMG +1%
3 DMG +1%
4 DMG +1%
5 DMG +1%
6 DMG +1%
7 DMG +1%
8 DMG +1%
9 DMG +1%
10 DMG +2%
Dragon Buster
Dragon Buster Special
Target Single Enemy Cooldown 4 turn(s)
Base Effect
Pierces through the enemy, then leaps and strikes down. Grants self Immunity and DEF Up for 2 turns. Removes all Ignition stacks and reduces the cooldown of Dragon Buster by 1 turn if Ignition is at max stacks after attacking. Damage is proportional to self Max HP.
Nova Burst Self Toughness Fixed DMG temporarily increases by 1 on attack.
2 DMG +1%
3 DMG +1%
4 DMG +1%
5 DMG +2%
6 Cooldown decreases by 1 turn(s)
7 DMG +2%
8 DMG +2%
9 DMG +3%
10 DMG +3%
Buster Overdrive
Buster Overdrive Ultimate
Target All Enemies Cooldown 5 turn(s)
Base Effect
Charges forward and bombards all enemies. Grants self Fafnir's Descent (Undispellable) for 3 turns and inflicts the enemy with the highest Action Gauge with Taunt for 1 turn with a 75% chance. Grants self 1 stack of Ignition. Barrier and damage are proportional to self Max HP.
Nova Burst Self Toughness Fixed DMG temporarily increases by 1 on attack.
2 DMG +1%
3 DMG +2%
4 Taunt chance +10%
5 DMG +2%
6 Cooldown decreases by 1 turn(s)
7 DMG +2%
8 Taunt chance +15%
9 DMG +3%
10 DMG +5%

Recommended gear

Perses
Weapon
Armor
Gloves
Shoes
Necklace
Ring
Necklace main stat
Speed
Ring main stat
HP

Set bonus layouts

TOP
4-Piece + 2-Piece
4-Piece HP%
2-Piece HP% & Effect Evade
2.
4-Piece + 2-Piece
4-Piece HP%
2-Piece Effect Hit
3.
4-Piece + 2-Piece
4-Piece Turn Speed
2-Piece Effect Hit

Recommended roll substats

  1. 1 Speed
  2. 2 HP
  3. 3 Defense
  4. 4 Critical Rate
  5. 5 Effect Hit

Skill leveling

Basic
Priority: 3
End game: 7
Special
Priority: 6
End game: 7
Ultimate
Priority: 6
End game: 8

Journey training stats

  1. 1 HEALTH
  2. 2 ENDURANCE
  3. 3 FOCUS